﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 龙人执行者:Minion
    {
        public 龙人执行者():base()
        {
            Star = 4;
            Attack = 3;
            Health = 6;
            Race = race.dragon;
            buff = 2;
        }


        public override Minion NewOne()
        {
            return new 龙人执行者();
        }


        public override void OnShieldlost(Minion m)
        {
            Attack += buff;
            Health += buff;
        }
    }


    class 龙人执行者_金色 : 龙人执行者
    {
        public 龙人执行者_金色() : base()
        {
            Attack *= 2;
            Health *= 2;
            count *= 2;
            buff *= 2;
        }

        public override Minion NewOne()
        {
            return new 龙人执行者_金色();
        }
    }
}
